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Auch in der Sommerzeit lassen wir es nicht schleifen bei Legendary eSports.
Es hat sich im bereich Team`s folgendes verändert.
Team Graphix "CSS" |
Dieses Team wurde neu gegründet bei Legendary eSports.Derzeit besteht das Team aus 3 Spielern, die schon sehr gut eingespielt sind, mit bubdi als Team Captain. Wir wünschen dem Team viel Erfolg bei Legendary eSports. |
Community Team |
Dieses Team besteht aus Spielern die nicht ganz so aktiv sein könn und nicht in der ESL aktiv sein möchten. |
Legendary eSports wünscht allen Team`s viel Erfolg.
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Css wieder in der Beta, na wer hätte das gedacht. Aber Tatsächlich seit Heute kann mann sich Counter-Stike Source Beta in der Steam-Bilbiothek laden.
Die Beta wird , wie man es etwa bei MMOs wie World of Wacraft kennt, neben der "live" Version laufen und den Spielern erlauben, CSS auf Basis des kommenden Updates auszuprobieren.
Dadurch lassen sich Fehler oder mögliche Balancingprobleme in künftigen Updates schneller erkennen und vor dem Aufspielen des Patches ausmerzen. Gesammelt wird das Feedback der Community im passenden Forum.
Patch Notes der Beta.
Here are the change notes for today's CSS Beta release:
# Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
# Made the bomb the primary target of a USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
# Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
# Fixed bug in which a player who crouches rapidly and repeatedly was seen as stationery by other players.
# Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
# Gave chat interface priority over scoreboard to reduce conflict between the two.
# Increased size of HUD icons.
# Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
# Added fcvar_archive flag to mat_hdr_level, r_rootlod, r_waterforceexpensive.
# Made the message of the day screen dismissible by hitting ENTER.
# Improved the look of the font on the achievement toast.
# Fix servers not being to set sv_hudhint_sound
# Added console variable cl_hudhint_sound
# Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
Additionally, we've made some Counter-Strike Beta only changes to simplify perf testing. These changes only exist in Counter-Strike Beta and will not affect Counter-Strike:
# Disabled HDR
# Disabled vsync
# Disabled motion blur
# Disabled stats
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So es gab mal wieder 2 Css Updates die Woche, hier die changelogs.
-Fixed a possible memory corruption on player disconnect, likely the cause of windows dedicated server crashes
-Adjusted scoreboard layout for 5:4 screen resolutions (1280 x 1024)
-Fixed ragdoll bug with cl_ragdoll_physics_enable 0 and cl_minmodels 1
-Changed voice stealing of entity/channel pairs to only allow one overlapping delayed sound (improves CS gun sounds)
-Fixed overlapping sounds causing a slight remaining echo on ak47
-Fixed phantom clan tags appearing for players who didn’t set one |
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